Qt Signal Slot Order
This blog is part of a series of blogs explaining the internals of signals and slots.
Exercise 13: Qt Signals and Slots¶ GitHub Invitation URL: exercise13. Steps: Clone the assignment for today after accepting the GitHub invitation at the link above. The repository contains four files: trafficlight.h defines a Qt widget that uses three radio buttons to simulate a traffic light. Trafficlight.cpp is the implementation of the. QtCore.SIGNAL and QtCore.SLOT macros allow Python to interface with Qt signal and slot delivery mechanisms. This is the old way of using signals and slots. The example below uses the well known clicked signal from a QPushButton. The connect method has a non python-friendly syntax. It is necessary to inform the object, its signal (via macro. This is a powerful way to extend or modify the built-in signals provided by Qt. Intercepting the signal. Instead of connecting signal directly to the target function, you instead use an intermediate function to intercept the signal, modify the signal data and forward that on to your actual slot function. QtCore.QObject.connect(widget, QtCore.SIGNAL(‘signalname’), slotfunction) A more convenient way to call a slotfunction, when a signal is emitted by a widget is as follows − widget.signal.connect(slotfunction) Suppose if a function is to be called when a button is clicked. Here, the clicked signal is to be connected to a callable function.
In this article, we will explore the mechanisms powering the Qt queued connections.
Summary from Part 1
In the first part, we saw that signalsare just simple functions, whose body is generated by moc. They are just calling QMetaObject::activate
, with an array of pointers to arguments on the stack.Here is the code of a signal, as generated by moc: (from part 1)
QMetaObject::activate
will then look in internal data structures to find out what are the slots connected to that signal.As seen in part 1, for each slot, the following code will be executed:
So in this blog post we will see what exactly happens in queued_activate
and other parts that were skipped for the BlockingQueuedConnection
Qt Event Loop
A QueuedConnection
will post an event to the event loop to eventually be handled.
When posting an event (in QCoreApplication::postEvent
),the event will be pushed in a per-thread queue(QThreadData::postEventList
).The event queued is protected by a mutex, so there is no race conditions when threadspush events to another thread's event queue.
Once the event has been added to the queue, and if the receiver is living in another thread,we notify the event dispatcher of that thread by calling QAbstractEventDispatcher::wakeUp
.This will wake up the dispatcher if it was sleeping while waiting for more events.If the receiver is in the same thread, the event will be processed later, as the event loop iterates.
The event will be deleted right after being processed in the thread that processes it.
An event posted using a QueuedConnection is a QMetaCallEvent
. When processed, that event will call the slot the same way we call them for direct connections.All the information (slot to call, parameter values, ...) are stored inside the event.
Copying the parameters
The argv
coming from the signal is an array of pointers to the arguments. The problem is that these pointers point to the stack of the signal where the arguments are. Once the signal returns, they will not be valid anymore. So we'll have to copy the parameter values of the function on the heap. In order to do that, we just ask QMetaType. We have seen in the QMetaType article that QMetaType::create
has the ability to copy any type knowing it's QMetaType ID and a pointer to the type.
To know the QMetaType ID of a particular parameter, we will look in the QMetaObject, which contains the name of all the types. We will then be able to look up the particular type in the QMetaType database.
queued_activate
We can now put it all together and read through the code ofqueued_activate, which is called by QMetaObject::activate
to prepare a Qt::QueuedConnection
slot call.The code showed here has been slightly simplified and commented:
Upon reception of this event, QObject::event
will set the sender and call QMetaCallEvent::placeMetaCall
. That later function will dispatch just the same way asQMetaObject::activate
would do it for direct connections, as seen in Part 1
BlockingQueuedConnection
BlockingQueuedConnection
is a mix between DirectConnection
and QueuedConnection
. Like with aDirectConnection
, the arguments can stay on the stack since the stack is on the thread thatis blocked. No need to copy the arguments.Like with a QueuedConnection
, an event is posted to the other thread's event loop. The event also containsa pointer to a QSemaphore
. The thread that delivers the event will release thesemaphore right after the slot has been called. Meanwhile, the thread that called the signal will acquirethe semaphore in order to wait until the event is processed.
It is the destructor of QMetaCallEvent which will release the semaphore. This is good becausethe event will be deleted right after it is delivered (i.e. the slot has been called) but also whenthe event is not delivered (e.g. because the receiving object was deleted).
A BlockingQueuedConnection
can be useful to do thread communication when you want to invoke afunction in another thread and wait for the answer before it is finished. However, it must be donewith care.
The dangers of BlockingQueuedConnection
You must be careful in order to avoid deadlocks.
Obviously, if you connect two objects using BlockingQueuedConnection
living on the same thread,you will deadlock immediately. You are sending an event to the sender's own thread and then are locking thethread waiting for the event to be processed. Since the thread is blocked, the event will never beprocessed and the thread will be blocked forever. Qt detects this at run time and prints a warning,but does not attempt to fix the problem for you.It has been suggested that Qt could then just do a normal DirectConnection
if both objects are inthe same thread. But we choose not to because BlockingQueuedConnection
is something that can only beused if you know what you are doing: You must know from which thread to what other thread theevent will be sent.
The real danger is that you must keep your design such that if in your application, you do aBlockingQueuedConnection
from thread A to thread B, thread B must never wait for thread A, or you willhave a deadlock again.
When emitting the signal or calling QMetaObject::invokeMethod()
, you must not have any mutex lockedthat thread B might also try locking.
A problem will typically appear when you need to terminate a thread using a BlockingQueuedConnection
, for example in thispseudo code:
Qt Signal Slot Call Order
You cannot just call wait here because the child thread might have already emitted, or is about to emitthe signal that will wait for the parent thread, which won't go back to its event loop. All the thread cleanup information transfer must only happen withevents posted between threads, without using wait()
. A better way to do it would be:
The downside is that MyOperation::cleanup()
is now called asynchronously, which may complicate the design.
Conclusion
This article should conclude the series. I hope these articles have demystified signals and slots,and that knowing a bit how this works under the hood will help you make better use of them in yourapplications.
Example
Some times you see a signal is emitted in sender thread but connected slot doesn't called (in other words it doesn't receive signal), you have asked about it and finaly got that the connection type Qt::DirectConnection would fix it, so the problem found and everything is ok.
But generaly this is bad idea to use Qt:DirectConnection until you really know what is this and there is no other way. Lets explain it more, Each thread created by Qt (including main thread and new threads created by QThread) have Event loop, the event loop is responsible for receiving signals and call aproporiate slots in its thread. Generaly executing a blocking operation inside an slot is bad practice, because it blocks the event loop of that threads so no other slots would be called.
If you block an event loop (by making very time consuming or blocking operation) you will not receive events on that thread until the event loop will be unblocked. If the blocking operation, blocks the event loop forever (such as busy while), the slots could never be called.
In this situation you may set the connection type in connect to Qt::DirectConnection, now the slots will be called even the event loop is blocked. so how this could make broke everything? In Qt::DirectConnection Slots will be called in emiter threads, and not receiver threads and it can broke data synchronizations and ran into other problems. So never use Qt::DirectConnection unless you know what are you doing. If your problem will be solved by using Qt::DirectConnection, you have to carefull and look at your code and finding out why your event loop is blocked. Its not a good idea to block the event loop and its not recomended in Qt.
Qt Signal Slot Orders
Here is small example which shows the problem, as you can see the nonBlockingSlot would be called even the blockingSlot blocked event loop with while(1) which indicates bad coding