Pso2 Rappy Slots Pse Burst
A Mag is a mechanical lifeform that supports players during Quests. Mags have the ability to help add stats to the player's base stats based on the support levels, as well as Trigger Actions, Auto Actions, and Combat Actions through Photon Blasts. These features can be adjusted, added, or changed by giving weapons, units, recovery items, furnishing goods, and other devices t. Almost had a heart attack. The ARKS Ship Casino is a location in Phantasy Star Online 2 that can be found aboard each ARKS Ship. Participants are given a unique currency called Casino Coins (CC) to be used exclusively in this entertainment venue to play games and win prizes. 1 Rappy Slots 1.1 Rappy Door 1.2 Rappy Intervention 1.3 Rappy Chance Game 1.4 Rappy PSE Burst 1.5 Jackpot 2 Mesetan Shooter 3 Blacknyack 4 Lili.
Mags | |||
Mag List | Photon Blast List | Mag Feed List | Mag Device List |
- 2Detailed Information
A Mag is a mechanical lifeform that supports players during Quests.
Mags have the ability to help add stats to the player's base stats based on the support levels, as well as Trigger Actions, Auto Actions, and Combat Actions through Photon Blasts. These features can be adjusted, added, or changed by giving weapons, units, recovery items, furnishing goods, and other devices that affect the Mag in various ways, and can be customized to suit each player's needs.
When any of the player's class levels reach Level 5, the Client Order 'Mag License Trial' from Cofy will be available to take and complete to reward them with a Mag. After you get your first Mag, you can get up to 20 Mags per character with 'Mag Ticket' from the AC Shop. However, you can only use them on the character you wish to have the Mag on and they cannot be transferred to another character even if they are on the same account on the ship.
In addition, you can only see other player's Mags in the Gateship, on the Quest field, and in the Personal Quarters. They cannot be seen in the lobby.
Icon | Photon Blast | Category | Details | Notes |
---|---|---|---|---|
Photon Blast learned from Lv30 | Level | Total of 7 Support categories with an upper limit of 200. There is a Mag evolution from Lv30. | ||
Energy | 0% - 100% | Fullness. At 0% Energy, Auto Actions and Trigger Actions except for some will not be activated. Feeding your Mag items will increase its Energy and expends Energy during Quests. Will also expend energy while you are logged out if the Mag is not at max level. | ||
Support Level | Melee Support | The Support Level will increase the corresponding base stat of the player by 1 per Support Level. The increase will also help ease the stat requirements for equipment. | ||
Ranged Support | ||||
Technique Support | ||||
Dexterity Support | ||||
Melee Defense Support | ||||
Ranged Defense Support | ||||
Technique Defense Support | ||||
Auto Action | From 2nd stage, provides combat support depending on the type of the Mag. | |||
SP Auto Action | At Level 200, a special action is learned depending on the type of the Mag and activates under special conditions. | |||
Trigger Action | 1 | HP Recovery Support action is learned when initially acquiring the Mag. | ||
2 | Initially empty slot. | |||
3 | ||||
4 | Additional slot gained from Lv30 Mag (Empty). | |||
5 | Additional slot gained from Lv100 Mag (Empty). | |||
6 | Additional slots gained from using 'Mag Support Slot Expansion Device' on your Mag (Empty). | |||
7 | ||||
8 |
- Mag Levels and Support Levels
The Mag's Support Level gauge can be increased or decreased by feeding it items.
When a certain amount of the Support Level gauge is accumulated, the Mag itself will level up, and the Support Level of the stat will also level up. The Mag's Support Level value is added directly to the player's base stats (e.g. if your Melee Support is Lv.1, one point will be added to your Melee Power). The added value of the stat is also applicable for equipment requirements, allowing you to equip higher requirement equipment earlier.
However, there is only one way to lower the increased Support Levels, so be careful when feeding items. If you use 'Mag Level Reduction Device' on your Mag with the cost of 5 Excubes from the Excube Shop, you can lower the selected Support Level by 1, but only works if your Mag is level 101 or higher.
- Evolution
The Mag can evolve when its Support Level meets certain conditions.
At level 30 or above, the Mag evolves into a 2nd stage Mag, and at level 100 or above, the Mag evolves into a 3rd stage Mag based on the 2nd stage Mag, allowing the player to use Trigger Actions, Auto Actions, and Photon Blasts set for each evolved Mag's form. Even after evolving into a 2nd stage Mag or 3rd stage Mag, there is a form change that is determined by every 5 levels, and if the condition is met, the Mag will change forms to a different Mag within the 2nd stage Mag and to a different Mag within the same category of the 3rd stage Mag.
- Trigger Actions
The Mag can trigger certain actions under certain conditions to provide support to the player.
The action set from the initial Mag is 'Support/HP Recovery A', which the condition is triggered by the moment the player's HP falls below 50% and goes off by a probable chance to recover the player's HP. If the Mag's level increases and evolves into the 2nd stage and 3rd stage Mag, a new Trigger Action is added for each evolution of the stage. However, it is only added when the Mag evolves, and will not be added in subsequent form changes. Most Trigger Actions have a device and can be changed or added at will, but there are some that do not have a device and are only added through evolution. You can also use 'Mag Support Slot Expansion Device' to expand the support slots by up to 3 more.
- Auto Actions and Photon Blasts
After the Mag evolves to the 2nd stage, it will automatically attack any enemy that is engaging with the player.
In the case of Melee Mags, it will directly hit the enemy and stagger them, and in the case of Ranged and Technique Mags, it will fire shots and Techniques at the enemy to support the fight.
Photon Blasts will also become available after the 2nd stage, with only 'Proi' available at stage 2 and one of 'Proi', 'Imera', or 'Nifta' depending on the form of the respective Mag at the 3rd stage.
All Auto Actions and Photon Blasts can be changed at will due to the device being present in all Auto Actions and Photon Blasts, but if an evolution or post-evolution form change occurs even after using the device, the Auto Actions and Photon Blasts will change accordingly.
- SP Auto Actions
At level 200, the Mag learns a SP Auto Action corresponding to the Support Level it reaches.
Unlike normal Auto Actions, it cannot be triggered by normally engaging an enemy, but after a certain amount of time has passed when entering a Quest area, it will be put on standby, and can be triggered by meeting certain conditions. The SP Auto Action will be active for a certain amount of time, and after the action is finished, it will be put on cooldown, allowing it to be retriggered again under the same conditions.
It will only be on standby in the Quest area, and the Gateship will not put it into standby after a period of time. If you return to the Gateship while the SP Auto Action is on standby, the effect is lost.
- Energy
The Mag expends Energy to perform some Trigger Actions and all Auto Actions.
Therefore, if the Mag's Energy is 0%, the Mag cannot perform those actions. Feeding (items) will restore 33% (1/3 of the total), and if feeding will result in exceeding 100%, the Mag cannot be fed again (with some exceptions). Even when doing nothing, the Mag's Energy will decrease over time, and will use up all of its Energy in 40 minutes. In other words, every instance of feeding will last 13 minutes and 20 seconds.
There is also a difference of how Energy is depleted over time depending on the level of the Mag, with Mags that are not at max level depleting Energy both during gameplay and being logged out, while Mags at max level only depleting Energy during gameplay.
Some Mag features require some caution when growing it, as once a mistake is made, it becomes very difficult or impossible to fix unless you use a 'Mag Reset Device' to reset the Mag.
Regarding Mag Color
Mags that are labeled 'Mag Color Changeable' in the Mag information window and Mags in their normal form can be color changed.
Normally, the colors of the Mag are linked to the player's Outfit/Outerwear color.
You can fix the Mag to any color by using a 'Mag Color Change Device', available at the Swap Shop. After using the device, the color of the Mag will not change even when changing Outfit/Outerwear colors.
The fixed Mag color can be released by using a 'Mag Color Coordination Device', which is also available at the Swap Shop.
A 'Mag Reset Device' can be purchased for 500 AC at the AC Shop, and will reset the Mag level and all actions to its initial state.
However, the slots gained from 'Mag Support Slot Expansion Device' will stay on the Mag after.
Initial Stage Name Lv1 ~ Lv29 | Category | 2nd Stage Name Lv30 ~ Lv99 | Evolutionary Conditions (Support Level Status) | 3rd Stage Name Lv100 ~ | Evolutionary Conditions (Support Level Status) |
---|---|---|---|---|---|
Mag | Melee | Lyra | (Melee) > (Ranged, Technique, Dexterity) | Delphinus | (Melee) > (Ranged + Dexterity) and (Melee) > (Technique + Dexterity) |
Cygnus | (Ranged + Dexterity) > (Melee) and (Ranged) > (Technique) | ||||
Libra | (Technique + Dexterity) > (Melee') and (Technique) > (Ranged) | ||||
Ranged | Fornax | (Ranged) > (Melee, Technique, Dexterity) | Cepheus | (Ranged) > (Melee + Dexterity) and (Ranged) > (Technique + Dexterity) | |
Tucana | (Melee + Dexterity) > (Ranged) and (Melee) > (Technique) | ||||
Caelum | (Technique + Dexterity) > (Ranged) and (Technique) > (Melee) | ||||
Technique | Lepus | (Technique) > (Melee, Ranged, Dexterity) | Monoceros | (Technique) > (Melee + Dexterity) and (Technique) > (Ranged + Dexterity) | |
Carina | (Melee + Dexterity) > (Technique) and (Melee) > (Dexterity) | ||||
Orion | (Ranged + Dexterity) > (Technique) and (Ranged) > (Melee) | ||||
Dexterity | Antlia | (Dexterity) > (Melee, Ranged, Technique) | Crux | (Dexterity) > (Melee, Ranged, Technique) | |
Leo | (Melee) > (Dexterity) | ||||
Corvus | (Ranged) > (Dexterity) | ||||
Apus | (Technique) > (Dexterity) |
The Casino Area is a place where players can relax by playing fun mini-games. By using a currency known as Casino Coins, players can gamble it all on the games for a chance to win big, then spend it at the Casino Coin Shop for valuable prizes.
- 1Casino Games
- 2Casino Coin Shop
Casino Games
There are five kinds of Casino games: Rappy Slots, Mesetan Shooter, Black Nyack, Li Li Roulette, and Arkuma Slots.
Rappy Slots
In this game, you partake in a slot machine game themed around Rappies. The possible bet is between 1 to 5 CC, and it has a low to average payout, except in the case of Jackpots.
To play the game, you must select your Bet value with the Up and Down directional keys/buttons. Once you have selected, press the Confirm button to roll the slots. Each of the nine slots will roll and stop on an icon. You can get a match in any direction, and what payout you get depends on what symbols line up. It's possible to get multiple matches simultaneously, which will multiply your earnings.
There are also special events that can occur when rolling the slots.
- Slot Door: If a potential match arises, the screen will zoom in and the slot window will close. It will then reopen with a result.
- Running Rappy: If a potential match fails, there is a chance that a Rappy will run across the screen and cause slots in that row to reroll, including the slot that failed to match. This also has a chance to fail, which is depicted by the Rappy tripping.
- Rappy Stampede: If a potential match fails, there is a chance that a horde of Rappies will run across the screen and cause several slots to reroll at once. This typically has a very high chance to create matches.
- Falling Rappy: If a potential match fails, there is a chance that a Rappy will fall on the slot that failed to match, causing it to reroll.
- Falling Rappy Stampede: If a potential match fails, there is a chance that a ton of Rappies will fall on the screen, causing several slots to reroll, including the slot that failed to match.
Whenever you match up three Gold Rappy Icons, a Fever meter on the left side of the screen increments by one symbol. When you reach five symbols, all but one of the slot windows will close and the central slot will roll. Press the Confirm button to stop the slot; if it stops on a Wild symbol, the game will enter PSE Burst Chance Mode. In PSE Burst Chance Mode, the central slot is always a Wild, and you have greatly boosted odds of getting a match.
If you manage to line up three Wild Icons (either in PSE Burst Chance Mode or in normal mode), Rappy PSE Burst Mode will activate. In Rappy PSE Burst Mode, you have greatly boosted odds of getting a match, and any Wild Icons you roll will lock and stay for subsequent rolls. At this point, if you manage to lock a Wild in all 9 Slots, you will win the Jackpot.
Mesetan Shooter
Mesetan Shooter is a shooting gallery game where you and up to three friends fire at Mesetans and try to earn as much CC as possible. You can either pay 100 CC to play Bronze Mode, or 200 CC to play Silver Mode, and the potential payout is above average.
To play Mesetan Shooter, interact with one of the booths in the Casino Lobby and select your play mode. There are two play modes: Bronze Mode and Silver Mode. Silver Mode costs twice as much CC to initiate, but all CC gains are doubled while playing in Silver Mode. After selecting your mode, you will enter Mesetan Shooter. Following a 10 second waiting period (skipped if player limit is reached), the game begins.
During each Wave, Mesetans will appear on the stage. Fire at the Mesetans with your Attack/PA/Lock-On button while aiming with the mouse/right analog stick and move with the directional keys/left analog stick. When enough damage is dealt to a Mesetan, it will be defeated and drop Coins. Dropped Coins will roll down a pegged board in front of you; move your Catcher towards the Coin, and if the Coin falls into your Catcher, the value of the Coin will be added to your total.
There are three kinds of Mesetans in Mesetan Shooter:
Pso2 Rappy Slots Pse Burst Download
- Bronze Mesetan: Drops three Bronze Coins when defeated. A Bronze Coin is worth 1 CC.
- Silver Mesetan: Drops two Silver Coins when defeated. A Silver Coin is worth 3 CC.
- Gold Mesetan: Drops a Gold Coin when defeated. May also rarely drop a Rainbow Coin.
In addition, there are special enemies that will appear. These are:
- King Mesetan: A giant Mesetan that takes up the majority of the stage. Moves slowly and has high health, but if defeated, will drop a lot of Coins of assorted variety.
- Nyau: Runs across the bottom of the stage while jumping to avoid shots. If shot, Nyau will disappear and drop a power-up.
- Mr. Umblla: Floats around for a little bit before disappearing. If shot, Mr. Umblla will become angry and drop several Bombs. If non shot for a sufficient amount of time, it will disappear while leaving behind some assorted Coins and power-ups.
- Mr. Boing: Appears around the right or left sides of the stage during the beginning of a Wave. If his bottle is shot, Mr. Boing will appear and drop a Double Orb before disappearing.
- Queen Mesetan: Only appears in PSE Bursts. An utterly massive Mesetan that serves as a boss battle. Occasionally drops Bombs and other Coins. If defeated within the time limit, it will disappear, automatically grant all players Big Catcher for the remainder of the wave, and start raining tons of Coins from the Stage.
The pickups you can encounter in Mesetan Shooter include:
- Bronze Coin: Grants 1 CC. Doubles to 2 CC in Silver Mode.
- Silver Coin: Grants 3 CC. Doubles to 6 CC in Silver Mode.
- Gold Coin: Grants 5 CC. Doubles to 10 CC in Silver Mode.
- Rainbow Coin: Grants 10 CC. Doubles to 20 CC in Silver Mode. Unlike other pickups, any player who picks up a Rainbow Coin will automatically add its value to all players in the current game.
- Bomb: Subtracts 5 CC from your total. Doubles to 10 CC in Silver Mode.
- Red Bomb: Subtracts 10 CC from your total. Doubles to 20 CC in Silver Mode.
- Power Up: A colorful ball that powers up your character. Power Ups last 30 seconds of in-game time, and persist between Waves.
- Power UP: Transforms your cannonballs into bombs. Slows down the rate of fire, but bombs generate a wide explosion upon contact and deal double damage.
- Speed UP: Your Catcher's movement speed is upgraded. You can even move at full speed while firing shots.
- Big Catcher: Your Catcher doubles in width.
- Double Orb: A black and rainbow orb dropped by Mr. Boing. If collected, your Catcher becomes supercharged and doubles the value of all Coins and Bombs you collect until the next Wave.
Black Nyack
Black Nyack is a strategic card game where you have to play against the dealer, Nyau, and try to get cards that get as close to a value of 21 without going over. This is like Black Jack, except with a few twists. You can bet 10 to 50 CC on this game, and the potential payout is average.
To play Black Nyack, you must enter a table and select a bet. Once the timer reaches 0, or the table is filled and all players select their bet, the game will start. Nyau will deal out two cards to every player, including himself. One card is set face down which only the player can see, while the other is face up for the rest of the table to see. When your turn rolls around, you may choose to Hit, Stay, or Double Down. If you Hit, you ask the dealer to give you another card, which cannot be seen by other players. If you Stay, you stop for the round. If you Double Down, you double your bet at the risk of drawing one card. If your card total goes over 21, you Bust, and you lose the round.
When all players have either Busted, Stayed, or Doubled Down, all facedown cards are revealed, and the dealer flips over his own card and starts drawing. If the dealer reaches a value of 17 or over, he must stop drawing, and the game is decided based on the dealer's final value; anyone below the dealer loses, anyone tied with the dealer ties, and anyone higher without Busting wins. The only exception is special win conditions, which bypass certain rules. However, Nyau is slightly different as a dealer; if his resulting value is lower or equal to that of another player, there is a chance that he will Hit again despite being over 17 (indicated by a '!' symbol); this gives Nyau a very high chance to Bust, but if he is lucky, he can cause players to lose.
In addition to the regular rules, there are SP Cards. These are gold cards with a star design in them and a incremental counter in the center. There are four SP Cards in the deck, and are always dealt face up. When a SP Card is dealt, a die ranging from 0 to 2 is rolled; the value that is face up on the die roll causes the value of the SP Card to increase by that number. This increase applies to all SP Cards, and another die is rolled for every SP Card on the table. If Nyau draws an SP Card, he rolls a purple die that has doubled values (0 to 4).
There are four ways to win Black Nyack.
- Higher than Dealer: Your card total is higher than the dealer's, but is lower than 21. You earn 2x your Bet.
- Black Nyack: Your card total equals 21. You earn an extra 200 CC in addition to 2x your Bet. Nothing is won if the Dealer also gets a Black Nyack.
- 5 Card: Your hand has five cards without Busting. You earn an extra 300 CC in addition to 2x your Bet. Can stack with Black Nyacks. Beats a Black Nyack if the Dealer gets one.
- 3 SP: Your hand has 3 SP Cards in it. Can stack with 5 Cards and Black Nyacks. Beats 5 Cards if the Dealer gets one.
When starting any round of Black Nyack, there is also a chance for a Battle Bonyas to occur, the rate of which is boosted during a Casino Boost. When a Battle Bonyas is active, winning the round under certain conditions will add a Battle Bonyas to your winnings that gives you a lot of extra CC.
Arkuma Slots
Arkuma Slots is a high risk, high reward Casino game where you fly through space while trying to avoid being attacked by the Falz Arms. The game costs 500 CC to play, and has a potentially high payout. To play Arkuma Slots, you must access a slot machine and pay 500 CC. Once you have paid, the game begins.
The game takes the form of a simple slot machine with three reels. Pressing the Confirm button will roll the reels, and depending on the result, a value will be added to your pot.
- Arkuma: 10 CC
- Arkmami: 30 CC
- Arkuma + Arkmami: 50 CC
If you roll all three results, you will also earn a Completion Bonus. The Completion Bonus starts at 100 CC, and increases to 300 CC, then 500 CC for every Completion Bonus you score.
Pso2 Rappy Slots Pse Burst
If you line up three Falz Arms, a Battle Game will start where two to four Falz Arms will appear onscreen. You will be asked to pick a Falz Arm, which your ship will attack. After the animation plays, you will reach a result; if the Falz Arm you picked blows up, your pot is multiplied by a percentage value, but if the Falz Arm you picked has a force field, it will attack your ship and your pot will become 0, and the game will end.
The way the game progresses is in Stages. When you pass a Stage without losing your pot to Falz Arms, the Stage counter will go up by 1, indicated by a marker at the top of the screen. There are 30 Stages, and as you go up in Stages, the chance to get Falz Arms increases. If you reach Stage 30 without losing, you will enter a special Battle Game where Dark Falz Elder appears. You have six spaces to pick from, and all spaces will increase your pot by a massive multiplier, after which the game will end.
Casino Coin Shop
Normal Prizes
Rarity | Image | Name | Price | Notes |
---|---|---|---|---|
Grinder グラインダー | 100CC | Material used for enhancing weapon and armor units to and Skill Rings of grind level +1 or higher. | ||
Synthesizer シンセサイザー | 100CC | Material used for enhancing Old Type weapon elements and as currency in the Pet Goods Shop. |
Pse Burst In Rappy Slots Pso2
Limited Prizes
Rarity | Image | Name | Price | Notes |
---|---|---|---|---|
10 Star Gems (1) | 1,000CC | When received, immediately rewards 10 SG. | ||
5 Star Gems (6) | 1,700CC | When received, immediately rewards 5 SG. | ||
Extreme Pass エクストリームパス (7) | 500CC | Entry pass required to start Extreme Quests. | ||
Galeru Crystal 極原晶ガレル (10) | 300CC | Used as currency in the God Stone Exchange. | ||
Yulungur Crystal 極機晶ユルルングル (10) | 300CC | Used as currency in the God Stone Exchange. | ||
Lambda Grinder ラムダグラインダー (20) | 250CC | Material used for enhancing to rarity weapons, and Skill Rings of grind level +10 or higher. | ||
Advance Capsule d アドバンスカプセルd (20) | 250CC | Required for SH Advanced Quests: Forest, Tunnels, Urban, Coast, & Facility. | ||
Advance Capsule e アドバンスカプセルe (20) | 250CC | Required for SH Advanced Quests: Volcanic Caverns, Tundra, Ruins, Quarry, & Kuron. | ||
Advance Capsule f アドバンスカプセルf (20) | 250CC | Required for SH Advanced Quests: Desert, Skyscape, Sanctum, Seabed, & Shironia. |