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Macro Equip Slot

EverQuest II Extended Macros Guide by Kalyyn

Equips or Unequips an item. First int is the equip slot of char (1-17), second int is from the backpack (61-120). If only one int is passed, it will remove the item from the equip slot. /script EquipItem (17,81); Equips the item in bagslot 81 to offhand EquipPendingItem GetActionCooldown Returns action's cooldown.

  1. EQUIP This window shows all of your Incarnate power slots, which if any you’ve unlocked, and what percentage you’ve unlocked of any that haven’t been yet. Clicking on each power slot shows you a list on the right-hand side of any currently-available powers you might have in that category.
  2. This will equip the item in the first available slot that it can be put into (similar to right clicking the item in your bag). Some of the conditionals from /cast might work here, such as: /equip nocombat Fishing Pole.

I wrote a basic guide to creating macros for my guildmates, I thought others here may find it usefull

The EQ2 macro system is pretty basic (intentionally so, no fully automated play here like in SWG) but is still very usefull.

Macro

It is NOT possible to run another macro from within a macro.
it is NOT possible to add a pause into a macro
it is NOT possible to make a macro repeat itself automatically

Macro Equip Slot

To make a macro, go to the menu and choose socials. From here choosethe macro tab.

click where it says to create a new macro.
You will now have this window

Give your macro a name in the box provided.

Choose an icon for your name. You can choose using the scroll buttons to either side or drag any spell icon from your knowledge book or any item from you inventory (more on using spell icons/items later).

You can have many steps in your macro (I think up to 20 )

You can choose from 4 different types of step

Command
here you can enter any ‘/’ command, such as /group Incoming!! (which will say ‘incoming!!’ in group chat) or /camp desktop (which will camp you to desktop funnily enough).

Use spell or ability
To use this step drag a spell or ability from your knowledge book directly into the box.
You can only use two spells, abilities or items in any macro.
If you try to use more than two, the first will be cast/used right away and the last qued up.

If you are using a macro to cast a spell or use an ability, use the icon of the first spell/ability you are using as the main macro icon.
this way , the macro icon, when dragged to a hotkey, will dull/brighten when unavailable/available.

Equip an item
Drag any item you wish to equip into the box from your inventory.
If you drag an item from an equipped slot, this will not work.
You can equip many items in a single macro, but if incombat you wil be unable to change equipment (except for your main and off-hand weapon.

You can unequip items using macro’s, but this has to be done using a ‘/’ command (more info on this in the ‘/’ command post)

edit.. It is now possible to macro items to be equipped in your appearance slot. if you wish to place an item in appearance, follow the procedure here, but check the ‘appearance’ box.

Use an item
To use an item (such as manastone, totem etc…) from a macro you must drag th eitem into the box given.
If the item needs to be equipped to be used, you must drag it from an equipped slot, not your bags.
using items follows the same queing rules as spells, i.e you can only use two in any macro.

Once you have all of your commands in the macro, you can click the test button to try it out.

If you wish to change the order of any of the steps, just use the up and down arrows to the right hand of the step to adjust the order.

Once you are ready click OK to save the macro.

drag the macro icon to an empty hotkey to use

Equip

Placing fun characters in macros
You can add some fun characters to macro’s

copy the symbol you want from below (highlight and press ctrl+c)
go ingame, edit your macro and copy the symbol in using ctrl+v

♪ ♫ ☺ ☻ ☼ ♀ ♂ ♠ ♣ ♥ ♦ © ® ├ ┤ ├O┤

you can find plenty of more characters to use

In Windows

go to All programsAccessoriesSystem toolscharacter map

you can copy characters from here in the same manner

not all symbols will work, trial and error will show you which ones do.

'Hands' redirects here. For the hozen, see Hands (hozen).
  • 1Armor
  • 2Non-armor
  • 3Weapons
  • 4Decorative
  • 5Other
  • 6Removed

There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.

Armor

The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.

Head

Equipment names
helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
Upgrades
Meta gems, Gems

Shoulders

Equipment names
amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
Upgrades
Shoulders enchants, Gems, Inscriptions (inscribers only)

Chest

Equipment names
robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
Upgrades
Chest enchants and armor kits, Gems

Wrist

Equipment names
bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
Upgrades
Wrist enchants, Gems, Fur Lining (Leatherworkers only), [Socket Bracer] (Blacksmiths only)

Hands

Equipment names
gloves, gauntlets, mitts, mittens
Upgrades
Hands enchants and armor kits, Gems, Tinkers (Engineers only), [Socket Gloves] (Blacksmiths only)

Waist

Equipment names
belt, girdle, sash, cinch, cord
Upgrades
Belt Buckles, Gems, Tinkers (Engineers only)

Legs

'Legs' redirects here. For the companion, see [Legs].
Equipment names
chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
Upgrades
Legs armor kits and spellthreads, Gems

Feet

Equipment names
boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
Upgrades
Feet enchants and armor kits, Gems

Non-armor

Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.

Neck

Equipment names
amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
Upgrades
Gems

Back

Equipment names
cape, blanket, cloak, drape, mantle
Upgrades
Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)

Finger

Equipment names
ring, band, signet, seal, loop, circle.
Upgrades
Enchantments (Enchanters only), Gems

Two finger slots are available

Trinket

Upgrades
Gems (Jewelcrafters only)

Two trinket slots are available

Weapons

Main-Hand (One-Hand/Two-Hand)

Main-hand items,
One-hand items,
Two-hand items categories
Weapon types
Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
Upgrades
Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)

The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.

Off-Hand (One-Hand/Two-Hand)

Macro Equip Slot
Weapon types
Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
Upgrades
Enchantments, Counterweights, Weapon Chains, Shield Spike

Equip Slot Macro Vanilla

The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].

Decorative

Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.

Tabard

Shirt

Other

Bag

Removed

The subject of this section has been removed from World of Warcraft.

Ammo

Ranged or Relic

Macro Equip Slot

Wow Macro Equip Slot Numbers

Equipment slots in macros

When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.

These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.

Macro Equip Weapon To Slot

Here are is a complete list of each equipment slot and its numeric designation for macro purposes

Macro Equip Slot

SlotNumber
Head1
Neck2
Shoulder3
Shirt4
Chest5
Belt6
Legs7
Feet8
Wrist9
Gloves10
Finger 1 (Top)11
Finger 2 (Bottom)12
Trinket 1 (Top)13
Trinket 2 (Bottom)14
Back15
Main Hand16
Off Hand17
Tabard19

Macro Equip Trinket Slot

Patch changes

Equip Slot Macro Wow Classic

  • Patch 5.0.4 (2012-08-28): Range/Relic slots are being removed from all classes. Range weapons (bows, guns, wands) will use the main hand slot.
  • Patch 4.0.1 (2010-10-12): The ammo mechanic was removed from the game, and the ammo slot was removed along with changing ammo items to gray items.
Always accessible
  • Micro Menu
    • Character info
      • Paper doll
        • Character Stats
        • Equipment slot
    • Spellbook & Abilities
    • Specialization & Talents
      • Talents
    • Achievements
    • Map & Quest Log
    • Guild & Communities
      • Guild
    • Group Finder
      • Player vs. Player
    • Collections
    • Game Menu
      • Help
  • Minimap
  • Socials
    • Friends / Ignore list
  • Portrait
  • Auction House
  • Bank
  • Warboard
  • Headhunter
    • Lysa Serion
    • Akanja
  • A New Direction
  • Fel Secrets
  • Heart Forge
  • Scrappers
    • Scrap-O-Matic 1000
    • Shred-Master Mk1
    • Jani's Junkpile
  • War Campaign
    • Kul Tiras Campaign
    • Zandalar Campaign
  • Warfront
  • Covenant
  • Character

Wow Macro Equip Bag Slot

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