Macro Equip Slot
EverQuest II Extended Macros Guide by Kalyyn
Equips or Unequips an item. First int is the equip slot of char (1-17), second int is from the backpack (61-120). If only one int is passed, it will remove the item from the equip slot. /script EquipItem (17,81); Equips the item in bagslot 81 to offhand EquipPendingItem GetActionCooldown Returns action's cooldown.
- EQUIP This window shows all of your Incarnate power slots, which if any you’ve unlocked, and what percentage you’ve unlocked of any that haven’t been yet. Clicking on each power slot shows you a list on the right-hand side of any currently-available powers you might have in that category.
- This will equip the item in the first available slot that it can be put into (similar to right clicking the item in your bag). Some of the conditionals from /cast might work here, such as: /equip nocombat Fishing Pole.
I wrote a basic guide to creating macros for my guildmates, I thought others here may find it usefull
The EQ2 macro system is pretty basic (intentionally so, no fully automated play here like in SWG) but is still very usefull.
It is NOT possible to run another macro from within a macro.
it is NOT possible to add a pause into a macro
it is NOT possible to make a macro repeat itself automatically
To make a macro, go to the menu and choose socials. From here choosethe macro tab.
click where it says to create a new macro.
You will now have this window
Give your macro a name in the box provided.
Choose an icon for your name. You can choose using the scroll buttons to either side or drag any spell icon from your knowledge book or any item from you inventory (more on using spell icons/items later).
You can have many steps in your macro (I think up to 20 )
You can choose from 4 different types of step
Command
here you can enter any ‘/’ command, such as /group Incoming!! (which will say ‘incoming!!’ in group chat) or /camp desktop (which will camp you to desktop funnily enough).
Use spell or ability
To use this step drag a spell or ability from your knowledge book directly into the box.
You can only use two spells, abilities or items in any macro.
If you try to use more than two, the first will be cast/used right away and the last qued up.
If you are using a macro to cast a spell or use an ability, use the icon of the first spell/ability you are using as the main macro icon.
this way , the macro icon, when dragged to a hotkey, will dull/brighten when unavailable/available.
Equip an item
Drag any item you wish to equip into the box from your inventory.
If you drag an item from an equipped slot, this will not work.
You can equip many items in a single macro, but if incombat you wil be unable to change equipment (except for your main and off-hand weapon.
You can unequip items using macro’s, but this has to be done using a ‘/’ command (more info on this in the ‘/’ command post)
edit.. It is now possible to macro items to be equipped in your appearance slot. if you wish to place an item in appearance, follow the procedure here, but check the ‘appearance’ box.
Use an item
To use an item (such as manastone, totem etc…) from a macro you must drag th eitem into the box given.
If the item needs to be equipped to be used, you must drag it from an equipped slot, not your bags.
using items follows the same queing rules as spells, i.e you can only use two in any macro.
Once you have all of your commands in the macro, you can click the test button to try it out.
If you wish to change the order of any of the steps, just use the up and down arrows to the right hand of the step to adjust the order.
Once you are ready click OK to save the macro.
drag the macro icon to an empty hotkey to use
Placing fun characters in macros
You can add some fun characters to macro’s
copy the symbol you want from below (highlight and press ctrl+c)
go ingame, edit your macro and copy the symbol in using ctrl+v
♪ ♫ ☺ ☻ ☼ ♀ ♂ ♠ ♣ ♥ ♦ © ® ├ ┤ ├O┤
you can find plenty of more characters to use
In Windows
go to All programsAccessoriesSystem toolscharacter map
you can copy characters from here in the same manner
not all symbols will work, trial and error will show you which ones do.
- 'Hands' redirects here. For the hozen, see Hands (hozen).
- 1Armor
- 2Non-armor
- 3Weapons
- 4Decorative
- 5Other
- 6Removed
There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.
Armor
The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.
Head
- Equipment names
- helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
- Upgrades
- Meta gems, Gems
Shoulders
- Equipment names
- amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
- Upgrades
- Shoulders enchants, Gems, Inscriptions (inscribers only)
Chest
- Equipment names
- robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
- Upgrades
- Chest enchants and armor kits, Gems
Wrist
- Equipment names
- bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
- Upgrades
- Wrist enchants, Gems, Fur Lining (Leatherworkers only), [Socket Bracer] (Blacksmiths only)
Hands
- Equipment names
- gloves, gauntlets, mitts, mittens
- Upgrades
- Hands enchants and armor kits, Gems, Tinkers (Engineers only), [Socket Gloves] (Blacksmiths only)
Waist
- Equipment names
- belt, girdle, sash, cinch, cord
- Upgrades
- Belt Buckles, Gems, Tinkers (Engineers only)
Legs
- 'Legs' redirects here. For the companion, see [Legs].
- Equipment names
- chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
- Upgrades
- Legs armor kits and spellthreads, Gems
Feet
- Equipment names
- boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
- Upgrades
- Feet enchants and armor kits, Gems
Non-armor
Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.
Neck
- Equipment names
- amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
- Upgrades
- Gems
Back
- Equipment names
- cape, blanket, cloak, drape, mantle
- Upgrades
- Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)
Finger
- Equipment names
- ring, band, signet, seal, loop, circle.
- Upgrades
- Enchantments (Enchanters only), Gems
Two finger slots are available
Trinket
- Upgrades
- Gems (Jewelcrafters only)
Two trinket slots are available
Weapons
Main-Hand (One-Hand/Two-Hand)
One-hand items,
Two-hand items categories
- Weapon types
- Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
- Upgrades
- Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)
The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.
Off-Hand (One-Hand/Two-Hand)
- Weapon types
- Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
- Upgrades
- Enchantments, Counterweights, Weapon Chains, Shield Spike
Equip Slot Macro Vanilla
The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].
Decorative
Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.
Tabard
Shirt
Other
Bag
Removed
Ammo
Ranged or Relic
Wow Macro Equip Slot Numbers
Equipment slots in macros
When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.
These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.
Macro Equip Weapon To Slot
Here are is a complete list of each equipment slot and its numeric designation for macro purposes
Macro Equip Slot
Slot | Number |
---|---|
Head | 1 |
Neck | 2 |
Shoulder | 3 |
Shirt | 4 |
Chest | 5 |
Belt | 6 |
Legs | 7 |
Feet | 8 |
Wrist | 9 |
Gloves | 10 |
Finger 1 (Top) | 11 |
Finger 2 (Bottom) | 12 |
Trinket 1 (Top) | 13 |
Trinket 2 (Bottom) | 14 |
Back | 15 |
Main Hand | 16 |
Off Hand | 17 |
Tabard | 19 |
Macro Equip Trinket Slot
Patch changes
Equip Slot Macro Wow Classic
- Patch 5.0.4 (2012-08-28): Range/Relic slots are being removed from all classes. Range weapons (bows, guns, wands) will use the main hand slot.
- Patch 4.0.1 (2010-10-12): The ammo mechanic was removed from the game, and the ammo slot was removed along with changing ammo items to gray items.
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